Monday, October 31, 2011

Top Ten: Scariest Video Game Characters

To get in the spirt of Halloween, I have been playing several horror titles. While not all the metioned characters are from a "horror" title, they bugged me enough to make the list...





#10)Deathclaws


Don't let the "Come give me a hug" pose fool you...

There is nothing like wandering through the wastelands only to encounter one of these. Mean, fast, and have way too much health, the Deathclaw is more than a formidable opponent for anyone who thinks they are a true badass of the wasteland.





#9)Chainsaw Guy (RE4)


"You Are Dead...Again...Damnit..."

This psycho is the reason I cringe when I hear a chainsaw. The insane laugh…the constant running he will make you do…hell, even the way he looks kind of bothers me. If you have ever had to encounter this guy, then you know exactly what I’m talking about. He alone is the reason I seen the “you are dead” screen at all in this title. Well, that and missing some button prompts...damn short attention span. 





#8)Witches (L4D 1&2)


After comparing the two, she may be related to #10

We have all been there…you’re playing L4D with some buddies and then you hear it. The sobbing…and believe me, nothing is guaranteed to make you stop dead in your tracks like hearing the Witch. She is a great addition to this series and adds a whole new type of “uh oh” factor to the zombie hack and slash genera. Not always do they remain stationary…these ghouls will wander around boo-whoing about whatever the hell upset them. Someone has to take care of her eventually in your group…and no one…I repeat, NO ONE…wants to disturb the Witch. Unless getting slashed to death while your buddies laugh at you for being the moron to disturb her is your idea of how you want to go out.






#7)Lickers (from the Resident Evil series)


Fun Fact: If you play with Lickatongue enough, he evolves into this...

Many a time I would find myself shooting two or three of these nimble creatures at once in hopes they would not come any closer to me than they already have. Seriously, the giant mean kitty/bunny thing with sharp teeth is a frightening sight…especially when they decide to swarm you in numbers.





#6)The Flood (from Halo)


So would you consider this a zombie of sorts?

I seriously though the first title in the Halo series was an action survival horror, simply because these guys are something else to look at. Not only are the creepy, but like the Lickers mentioned before, they have numbers…lots…and lots…of numbers. I can remember sitting in my room not wanting to continue for fear of being ambushed by a whole army of these guys that could be lurking around a corner.






#5)Pyramid Head (Silent Hill 2)


...ok, seriously...wtf can you say about this picture?

Very few things in games disturb me…this guy however, is beyond terrifying. Wielding a blade that looks like something from a Final Fantasy game and being that he is just creepy in general ; Pyramid Head earns his spot without having to do too much…other than exist.




#4)Necromorphs (Dead Space 1&2)

Kids, this is why we brush...


…*shivers*…Other than obviously needing some serious dental work, these guys are rather terrifying. Whether a plain Necromorph, or the Slasher Necromorph, these guys will keep you on your toes and hoping the game ends soon. You can in fact scream in space and people will hear you. Just ask anyone who has sat with me while I’ve played this title. You can also cuss at the TV, throw controllers, and sit on the pause screen hoping the Necromorphs will disappear while in space. Essentially, these guys are the Flood from Halo…on steroids.






#3)Iron Maiden (RE4)


Pinheads brother never mentioned in the movies?

I think I would rather run into the Chainsaw guy than this creature. Literally the first words out of my mouth anytime I seen the Iron Maiden was “oh shit, oh shit, oh shit…” while frantically trying to put as much space between the creature and I as I could.






#2)Ghosts (Fatal Frame 1 &2)


Yeah...soooooo, I notice you have a wound...or two. Also, hate to startle you...but um...you're dead.

Fatal Frame is a lesser known title I have come to find out…which is a shame. This title ranks as frightening, if not, more so than Silent Hill. When the only thing you have to defend yourself with is a camera, you would be surprised how helpless you feel. There are images in this game I still wish I could wipe out of my mind.





#1)Nurses (Silent Hill series)


Nurse outfit: Hot
Nurse outfit in Silent Hill: Run the other way.

Ok seriously, just look at them. I have nothing else to say about these creepy monsters. They’re scary down to even the way they walk (that jerking motion like on the Grudge). ..and they always seem to make a comeback in the series. I would honestly pee my pants if I ever seen anything like this in realy life.






Happy Halloween!

Be sure to check out the JtGG Halloween Special:Part One!
Uploading begins tonight and should be availble to view by late tonight
or early tomorrow!

Monday, October 17, 2011

Rage: Video Review


This is my first in a long line of many video reviews to come! Written ones will still be posted, however it's nice to take a break and do some video editing. Hope you guys enjoy!

Tuesday, October 4, 2011

Battlefield 3: Beta (Written by Robert Smith)


       I don't consider myself the kind to jump bandwagons.  I generally don't interact with wagons in any way that might make anyone uncomfortable.  In this spirit, I will admit to two things; I largely ignored the Battlefield series before the first Bad Company installment…and I adored Call of Duty: Modern Warfare.  When Modern Warfare 2 launched, I was making my transition back to PC gaming.  Needless to say…some wounds don't heal easy.  Bad Company 2 did quite a bit to patch up the sore spots MW2 left, and if the recently released beta is any indication, Battlefield 3 may be a new convert's long-awaited reward.


      The recent months have seen their fair share of grumbling over EA's new Origin service, so it wasn't much of a surprise when EA announced that Battlefield 3 would require Origin to run.  It was a pleasant surprise to see that Battlefield 3's Battlelog website takes a large chunk of the interface away from origin and puts it in your browser of choice.  This is both a refreshing new direction for the interface and an unfamiliar landscape for gamers comfortable with the typical in-game menu.  The ability to surf the web while waiting for a server is surprisingly liberating, to the point that it feels like you're doing something wrong.  You're not. Embrace it. 
      The Battlelog service itself is thorough enough, even in Beta.  The server browser doesn't introduce any groundbreaking new features, but it's seamless and easy to navigate - a far cry from the olden days of in-browser server lobbies.  The server list integrates nicely with the rest of the features of Battlelog, including the player profile which tracks stats across both PC and consoles and shows up-to-date scoring and unlockable progress, as well as introducing Platoons which feature a surprisingly sophisticated Emblem creator, and personalized pages.  Tie it all up with a comprehensive friends list that allows for browser-based voice chat and a clever party/invite system, and the uneasiness I felt when first trying the system soon fades.  Now if we could figure out what the hell Gravatar is and why we should care, we'll be golden.
      The game itself is, at its core, a Battlefield game. A few minor introductions serve to keep the experience fresh for returning fans, however.  Jumping straight from Bad Company 2 into Battlefield 3 is not as flawless a conversion as you might expect, and the new class names and revamped Equipment/Specialty trees take a few rounds to get comfortable with.  The separate teams each have different starting kits, and some unlockables are specific to one side's weapon of choice.  The menu system between spawns and rounds is familiar, but oddly lacking, though whether this is strictly for Beta remains to be seen - needless to say if I have to wait until after I spawn to change my key bindings in the final release, someone has some explaining to do.
      The core gameplay, however, shines like a beacon.  Weapons are punchier and more tactile than ever, and the movement does a great deal to bring you into the game.  The terrain-vault animation, which automatically reacts to a player jumping over a low obstacle, adds a surprising element to the feel of movement without actually adding anything. It gives a sense of fluid motion without really slowing you down, and the fact that it requires no specific key to perform makes it seamless and exhilarating.  The new firing position, where three separate buttons denote Hold-to-crouch, toggle crouch, and toggle prone add a new level of maneuverability to top it all off.  Knife kills are animated now, and grisly fun to pull off.  Little else has changed, fortunately.  Rush and Conquest are still the modes of choice, and the standard rules apply for each.  The maps are as expansive and complex as ever, as well - a fact that becomes painfully aware after your millionth death while trying to sort out your position. Though I didn't get a chance to peruse the password-locked Caspian Border map, vehicles seem to operate largely the same as before, and the maps that support them are vast and gorgeous.

Remember, this is Battlefield.  Plan your approach, use cover, and AIM.

       The level of detail in the entire game is designed to bring the player into the action, and Battlefield 3 does this better than most games in the last few years without even seeming to try.  Little things like the slight tilt of a zoomed-in sniper scope while looking around, and watching your character reach to flick up a bipod when you go prone are subtle but intense nudges.  The sound hits like a jackhammer.  Every round you fire is crisp and distinct, and incoming fire is more intense than anything since Saving Private Ryan.  Visuals are breathtaking, even on the lowest settings, and the physics are a cut above. The first time an explosive bowed nearby trees and sent them swaying, I was hooked.
      There was some concern about mid-range PC's being able to support the game's impressive graphics, and the beta has given many a chance to finally see if their kits were up to the challenge.  I recently upgraded my own PC in preparation for this Fall's lineup, and with my GPU (a GeForce GTX560Ti) I was concerned about how far I would be forced to lower the settings to get a decent framerate.  Surprisingly, the game runs incredibly well on the default “High” settings with my kit. Even shy of the “Ultra” settings, textures are reach-out-and-touch-it detailed, fires are as realistic we've ever seen them in-game, and particles drift lazily through the air in the dusty tunnels of Operation Metro.  Step out into the more demanding sunlight, and the entire world opens up.  The lighting is top-notch, and the environments are crisp and very much alive, and the game doesn't suffer for it at all.  It doesn't seem too much of a stretch to guess that even players with lower-end PC's will be able enjoy a fair amount of detail from a game this beautiful.


High-detail smoke and particles make these moments all the more intense.

       I decided try out Beta on the Xbox 360, since low-res YouTube videos didn't show much graphic difference, and the drop in quality is staggering.  Textures are dull and plastic-looking, and details take time to buffer, creating a noticeable break in the ambiance.  I regret to inform our console-centric friends that the visuals they're getting?  Yea, that's not the real Battlefield 3.
      While there are still some bugs to work out before the end of the month (at least we're not falling through the ground anymore,) and a few features that are noticeably absent or awkward, the beta has been a surprisingly solid play experience overall.  Battlefield 3 looks to be an uncompromisingly artful shooter - complex and unforgiving enough for the precise franchise die-hard, but accessible enough for any recent refugee from the Call of Duty series.  Be Advised: 10.25 can't come soon enough.


Sunday, October 2, 2011

Small Amounts of Fail: Episode 1 (Explicit)


So this is more or less an experiment in some other fillers between written and video reviews. I will only keep making these if the response is good enough from you guys and gals. Currently in the works is: Rage the Video Review, A Halloween Special, and much more. Keep checking back to see whats happening, and like the James the Game Geek page on Facebook to keep up with the latest news. Thanks for all the support and enjoy me screaming like a little girl in this first installment of Small Amounts of Fail.