Wednesday, July 27, 2011

(Preview) The Elders Scrolls V: Skyrim

Title: The Elders Scrolls V: Skyrim
Release Date: 11/11/11
Developer: Bethesda
Skyrim is the fifth installment in Besthesda’s Elder Scrolls series that is to be released on the Xbox 360, Sony Playstation 3, and PC mid-November this year. Taking place roughly 200 years after the events of the fourth game in the series (Oblivion), The province of Skyrim has erupted into civil war after the assassination of its king (ok...so this seems kinda familiar). In the midst of all this, the god Alduin, who takes the form of a massive dragon, has arisen to destroy the world (Curve ball!). Your character is one of the last living Dovahkiin (Dragonborn), and must fend off Alduin and save Skyrim from destruction. If you think your going to breeze through this game, think again...Bethesda stopped counting at 350 hours of game play. So your in for the long haul...
Fun Fact: Yeti's hate fire
Skyrim pits you against foes both new and old alike in a vast open world (the equivalent to 16 square miles) that your character is free to roam on foot or on horseback to complete the main and side quests, or to just explore at your own leisure.  Not only have the core game mechanics been improved upon, but the graphics are breathtaking. Bethesda created a new game engine for this title (and future titles) called the “Creation Engine” which allows every detail to stand out vibrantly and the team to treat each individual object personally…and that’s not even the tip of the iceberg.

Landscape shot (Beautiful...I know)

Each individual Item in the game has been rendered with this engine and micro detailed .To put into perspective the amount of work being put into this title in art and structures alone, consider each branch on a tree is assigned different weights with the create engine so that it reacts differently to wind gusts in game.  Or take into account that small detailing on a shield can actually give you an idea of which race forged it or what region it’s from. With the new engine running, generated landscapes such as that of Oblivion and Fallout 3 is a thing of the past. The draw distance renders further than that of previous titles, meaning the player can stand on…let’s say a mountain top, and view out over the world much further than in Oblivion. The engine even allows snow to fall dynamically, scanning the game world and then determining where and how snow falls upon the terrain. The dungeons of Skyrim are exquisitely detailed as well. In Oblivion one person worked on an assigned dungeon to create it, however in Skyrim a team of 8 artists worked on each of the 150 dungeons adding a variety of eye candy. Combing through one of the massive dungeons, you may take notice to the detailed flora growing through the hairline cracks of the floor, or maybe even the shadowing caused by a spell as you cast it down a dark corridor. Simply put, it’s stunning.
Dungeon screen shot
Towns in the game have a working economy which you can help support by working a job (like in fable), or help destroy (clearly the more entertaining of the two). Gamers familiar with other titles from Bethesda will recall the camera zoom as you talk to a NPC in game, and how they would stop what they were doing to talk to you. No longer does that happen as now when you initiate a conversation, the NPC’s go about their business (…move along) and the camera doesn’t zoom in for a more natural feel. Trailers demonstrate the player talking to a lumber mill worker who is sharpening an axe and continues to do so while conversing and making eye contact in between doing his job. Some NPC’s are even randomly scripted to challenge you to a duel, or perhaps give you a side quest. This makes the game more unique for each person playing as game experiences will very between your game and someone elses.   (I will take it upon myself to speak for everyone when I say this is a nice feature and we will accept it…as long as that damn adoring fan is gone…and never comes back…ever. For any reason. Seriously Bethesda, we will harm you)
...I seriously hate this guy.
But I digress...Bethesda wanted a game created where the character in the game would become a reflection of the individual playing it. You can still select from the major races (Dark Elf, High Elf, Orc, Human, etc) however,  instead of choosing a class from the beginning, Skyrim allows the player to define how the character’s stats are by how you actually play the game. If you use your magic more than your mace, your character will become more of a mage than a warrior and so on. This leaves open the chance to make your character truly an extension of yourself immersing you deeper into the game play. Guardian stones that are found throughout the world also help define your character by blessing you with a special stat enhancement, or by giving you a new skill to use.
Guardian Stones
The game features a new AI called “Radiant Story” which can dynamically change side quests based on a players actions or skill set. As an example, the player might be sent off to a dungeon that has yet to be explored, and face enemies that are defeated most effectively with the player's combat style, making one person’s game vary from another’s. What skills you learn in Skyrim depend on how you play the game. As you play, you have the ability to look to the constellations to see your progress. For instance, the constellation for the Block skill is a shield, and as you become more proficient with the skill and begin to level up, you get to select a perk in one of the ability constellations. When you select which one you wish to take a perk from, the constellation then turns into a perk tree, allowing you to add on new skills (each time you level up, you can select one of 280 available perks). Using the block skill for an example again, when opened to select a perk you can add a skill called “shield wall” which makes your blocking 25% more effective. The skill tree adds just that much more tailoring to the individual playing, allowing complete customization.
Constellation screen shot
The combat system has been overhauled.  Weapons can either be found or created by your character at a forge, and each weapon can be assigned to a hand individually (allowing duel wielding). Whereas in Oblivion, a sword was one handed or two handed, in Skyrim you have the option to perhaps use a sword and a shield. Spells may also be assigned to a hand so if you decide to play more as a battle mage, you’re given the chance. Shields may also be used for a bashing attack, and precise timing is required to effectively block an enemy’s attack. Your character may sprint and jump as well at the cost of stamina. Finishing moves have also been added as well making your weapon type (blunt, blade, etc) affect the type of finishing move your character performs. Bows now hit harder (archers rejoice…) and no longer will you have to pump 500 arrows into your enemy to kill them. To compensate for the bow being more powerful, it takes longer to draw it back. The stronger the bow, the longer the draw it back (which only makes sense right?). The added distance given with the bow will come in handy as you try to shoot dragons…yeah…dragons.
Dragon from TES5
Dragons play a huge role in the game (and I mean HUGE…seriously, check out the photo for a size comparison). The dragons are not scripted in Skyrim (meaning that they are given a set of actions they can use, and randomize them however the AI sees fit) and are randomly encountered so they can show up at any given moment, anywhere in the game. When battling one of the behemoths, they will fly around attacking until damaged enough that they no longer can do so (sometimes crashing into the ground so hard that pieces of the landscape are broken up or dirt flies up from the crash site) or land to battle you on the ground. Different races of dragons are introduced throughout the game world such as Frost dragons and other variants. The Dragons can also attack cities or towns at random. Often they nose-dive to the ground, or walk through the location breathing fire which engulfs all and causes significant damage to structures and surroundings. Not every dragon will be hostile however, and some can be communicated with the in-world’s language of Draconic. Videos have shown dragons randomly picking up giants and creatures in mid battle with a character and lifting them into the sky only to release them to fall to their death.
I almost want to imagine him yelling he can see his house from up there...
When a dragon is slain, the player has the ability to absorb its soul and gain a “shout” which is an ability that gives the character special powers such as slowing time, teleportation, or even summoning a dragon to help you in battle(Yeah…you will be literally shouting at enemies…while this seems completely mental, I’m ok with it). In dungeons and other locations, word walls are available to find and read. Reading these gives you knowledge of the word for the shout, and once you absorb a dragon soul you may select from a list of words you have discovered. Each shout may also be leveled up depending on what type of shout it is. If you’re worried you may get bored with a hand full of lame abilities, rest easy…because there are over twenty shouts in the game to help further customize your characters particular playing style.
Character gaining a new shout
Though the above seems like a lot of information, it actually doesn't begin to cover everything Bethesda has put into the game. With information released thus far, I'm easily picking The Elders Scrolls: Skyrim as a game of the year winner. Bethesda has poured hours of hard work into this game, and it definitely shows with the amazing detail, character customization options, and sheer massive amount of content. 11-11-11 will change the RPG genre forever as gamers lock themselves away from the world to fully immerse themselves in the gorgeous world of Skyrim.

Thursday, July 21, 2011

(Preview) Batman: Arkham City

Title: Batman:Arkham City
Release Date: 10/18/11
Developer: Rocksteady Studios

Batman: Arkham city is the next installment in the series that Rocksteady Studios has developed being released on the X-Box 360, Playstation 3, and for PC. For fans of Arkham Asylum, many features that made the game so popular are returning, and being expanded upon such as fighting mechanics, and stealth tactics (making this sequel one of the most anticipated games of the year). Several trailers have been released showcasing some of the interesting characters returning, and new ones that never made an appearance in the first title including foes such as The Riddler, Dr. Hugo Strange, Two Face, and many more…and don’t worry…Joker makes a comeback as well (You can’t keep a good clown down eh Bats?)

Plot: Roughly a year after the events of Arkham Asylum, the former warden of the establishment (Quincy Sharp) is now Mayor of Gotham City having taken credit for putting an end to Jokers shenanigans. Sharp essentially buys up the slums in Gotham to expand Arkham Asylum into what is called of course, Arkham City. The “city” is surrounded by a privatized military group whose sole job is to insure the prisoners do not get out of hand or try to escape. Sharp then hires a psychiatrist (Dr. Hugo Strange) to do…psychiatrist stuff. From the trailers released online, it soon becomes apparent that Hugo seems a tad more interested in examining one patient in particular, and he is not an inmate. The streets of Arkham city are dark and divided amongst different gangs such as the Jokers goons and Two Face’s posse and the average bad guy making stealth once again a critical factor in this game if you want to navigate the city…and Rocksteady delivered with virtually tons of places to use your batclaw to gain an edge on your unsuspecting foes. While watching the game play trailer I feel like I’m having an assassin’s creed /prototype flashback…and it feels awesome. At times it will be necessary to plow through baddies in order to get from point A to point B, but that’s where the enhanced fighting game mechanics come into play.

The combo system in the Arkham series is exceptionally well done. You can fight off several enemies at once using the games free-flow style of combat and ability to counter any on coming attacks (pending your paying attention to that particular enemy before he strikes). It leaves you on edge and truly feeling very fluid like with the movements you input for Batman to react to. Some of your foes may wield something as simple as a pipe, or maybe even a fully automatic weapon in hopes to be the one to dispatch the bat once in for all. In a particular game-play video, an enemy is seen lobbing a wooden chair at Batman (I’m assuming he wasn’t trusted with a gun…or perhaps was just being resourceful after watching his buddies drop like flies. *As Batman approaches foe*“Oh crap…oh crap…umm…AH! A CHAIR!”) and Batman is seen returning the projectile at him as if it’s a real time quick button feature. This new element could add several new possibilities as far as combos go and is one of the many new interesting changes to the game. If beating your assailant to bloody pulp is not so much your style, then perhaps using a smoke bomb to daze them while you make a quick escape to gain a tactical advantage is. The new smoke bomb device is seen being used in the teaser trailer featuring Hugo Strange in which Batman does the above mentioned to make a speedy get away. Arkham city is not just a complete fight the entire game however; in fact even more puzzle features have been added to this game to make sure you remember that Batman is not just a vigilante, but also a detective.
 
The “detective mode” has also been changed. Rocksteady found that a majority of people were just leaving this mode on during game play to navigate through the game faster and thus taking away from the true experience of the world created by the developers. No longer will this be an option. The new DM is more of an "augmented reality mode" according to Rocksteady’s art director David Hego, which is supposed to be darker visually (making the world around you less visible) and is more of an investigation tool than a navigation feature. The same principal behind the use of the DM is still there, and expanded upon. You will still be able to see if a person is nervous or perhaps hostile, what weapon they have in their possession, or maybe even see something that was not blatantly obvious to the naked eye without the use of it. The deduction of a standard navigation feature may be a drawback, however it’s most likely Rocksteady plans on compensating the lack of it in the DM, with something else to help guide you through the gang infested war torn streets of Arkham City. If you’re upset about that one feature disappearing, then cheer up. Because the villains & heroes are sure to make you quickly forget about it.

With an amazing line up of baddies & characters and some roles reprised (Such as Kevin Conroy as Batman, and Mark Hamil as Joker *Note* If you have not the slightest clue who Mark Hamil is, it's important that you find the nearest tack hammer and proceed to hit yourself in the face...repetitively...LUKE SKYWALKER IS THE JOKER* which any fan of the animated series can appreciate). The line up is as follows...

Batman (....duh)
Robin: (As a playable character in the challenges, and no photos have been released)
Joker
Harley Quinn: (Always a pleasure to uhh...look at.)
Two Face
Poison Ivy
The Riddler: (Who actually shows up after several of his challenges are completed)
Cat Woman
Mr. Freeze

Alfred and many others such as Commissioner Gordon make an appearance as well, however the main line up is enough to get any Batman fan excited.

With the each passing day we are closer to seeing what Rocksteady has been working on since early 2009. I will list links to some trailers so you may view what your in for if you decide to shell out the $60.00 to purchase this game..and in my opinion, its well worth the money. I will follow up with a video review when the game is released so be sure to check back!

*Personal Note* At the end of the Hugo Strange trailer, the first time I watched I literally got chills when I heard him reveal he knew Batman was in fact Bruce Wayne. I'm curious as to where they will go with that situation.

Dr. Hugo Strange Trailer
Game Play Footage
The Riddler Trailer (there is actually a riddle in this...)
Official Teaser Trailer

Wednesday, July 20, 2011

Welcome to World 1-1 Game Reviews!

So I have decided to open up my own little review blog for video games both new and old. Im going to aim for more of a humorous kind of review on a majority of them, but I'm going to keep it serious at times as well. At some point I want to move this site to Video Reviews, however thats still a ways off...

If you have a game you want to see reviewed, feel free to post in the comments with your ideas. I have some in mind already, but no matter how old the game, if I can get a copy of it to play, it will be reviewed pending its decent enough to rant and rave about.

Thanks in advance for reading...I hope this little project goes well.